Games Across MediaBlog
reflections about cross media, participation, and play

Jeff Howard’s Quest book

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On March 18th, 2008 at 19:03

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26102729 A new book on games is out, Jeff Howard’s “Quest: design, theory and history in games and narratives” I haven’t read it yet, here is what Barnes & Noble say:

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset
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