Games Across MediaBlog
reflections about cross media, participation, and play

Posts from June, 2008

Bogost : Performative Play

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On June 28th, 2008 at 10:06

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New column in the “Persuasive Games” series by Ian Bogost for Gamasutra and the world

Philosopher of language J.L. Austin called the kind of speech acts that describe things constatives. Most ordinary speech falls into this category: “Roses are red, violets are blue.”; “I wish I were Zorro.”; “Finishing all his kale so reviled young Ernesto that he lost his interest in the éclair.” These acts describe the world but don’t act upon it.

“Performative” is a name for speech acts that do things themselves when they are uttered. The classic example of the performative is the cleric or magistrate’s declaration, “I now pronounce you man and wife.” In this case, the utterance itself performs the action of initiating the marriage union.

Other examples are promises and apologies, christenings and wagers, firing and sentencing. “I promise to come home by midnight”; “I dub thee Sir Wilbur”; “You’re fired!”; “I bet you $100 I can beat Through the Fire and Flames on Expert.” When we utter such statements, the act of speaking itself issues the commitment or regret, the naming or the bet.

In every video game, players’ actions make the game work: tilting an analog stick to move Crash Bandicoot; pressing Y to make Niko Bellic carjack; strumming the fret of a Rock Band guitar to puppet the on-screen guitarist. Such is the definition of interactivity, after all. But there is another, rarer kind of gameplay action, one that performs some action outside of the game at the same time as it does so in the game.

The notion of the performative offers one way to understand such actions. In these cases, things a player does when playing take on a meaning in the game, but they also literally do something in the world beyond the game and its players.”

more on Gamasutra

The [Player] Conference August 26th-29th 2008

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On June 10th, 2008 at 21:06

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I missed the deadline, but still, this conference sounds mighty interesting, here is the preliminary programme.

Comwork

More calls: ChART

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On June 10th, 2008 at 14:06

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One more call: ChART conference in London, very interesting theme

Here is the call, deadline May 30 :

This year’s CHArt conference takes seeing as its theme and the associated questions of vision, perception, visibility and invisibility, blindness and insight - all in the context of our contemporary digital culture in which our eyes are assaulted by ever greater amounts of visual stimulus, while we are also increasingly being surveyed, on a continual basis.

What does it mean to see and be seen nowadays? How have advances in neuroscience or developments in technology altered our understanding of vision and perception? What kind of visual spaces do we now inhabit? What new kinds of visual experiences are now available? And what are now lost or no longer possible? How does the increasing digitalisation of media affect the experience of seeing? What and who might be rendered invisible by the processes of digital culture? What are our current digital culture’s blindspots? What are its politics of seeing?

For the twenty-forth CHArt conference we are looking for papers that reflect upon these issues. We welcome contributions from all sections of the CHArt community: art historians, artists, architects and architectural theorists and historians, curators, museum professionals, scientists, cultural and media theorists, archivists, technologists, software developers, educationalists, philosophers and any others who have a stake in the question of seeing in a digital culture.

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Early Summer Deadlines

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On June 8th, 2008 at 16:06

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Oops, the call for papers list wasn’t over yet:
Futureplay has a submission deadline at the end of the month (June 30)

and the Interactive Storytelling conference in Erfurt (putting together the two previous European conference series TIDSE (“Technologies for Interactive Digital Storytelling”) and ICVS (“Virtual Storytelling – Using Virtual Reality Technologies for Storytelling”). Submission deadline also on 30 June 2008.

Here is the call:

Research papers, case studies and demonstrations are invited that present novel scientific results, new technology, best practice showcases, or improvements to existing techniques and approaches in the multidisciplinary research field of interactive digital storytelling and its related application areas, e.g. games, virtual- / online worlds, e-learning, edutainment, and entertainment.

Suggested research topics for contributions include, but are not limited to:

- Interactive Digital Storytelling: theories, methods and concepts

- Automated drama- / story engines and run-time systems

- Virtual Storytelling – using Virtual Reality, Augmented Reality and Mixed Reality to tell and experience stories

- Believable virtual characters in real-time narrative environments

- Authoring tools and creation concepts for interactive narratives

- Semantic technology and knowledge tools for Interactive Digital Storytelling

- Mobile, Geographical Information Systems and location-based technologies for interactive storytelling

- Novel and entertaining computer interfaces for interactive storytelling

- Real-time direction, staging, lighting, camera work, special effects, audio

- Collaborative environments for interactive storytelling

- Novel narrative forms inspired by new technology

- Evaluation and user experience reports of interactive storytelling applications

- Interdisciplinary approaches to simulation and storytelling

- Case studies and demonstrations of concrete examples and applications

Special invited key aspects for this year, motivated through the conference venue, are:

- Children’s media

- Interactive audio

ENOUGH CALLS!!

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