Games Across MediaBlog
reflections about cross media, participation, and play

collaborative

Collaborative Storytelling: Twittories

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On December 23rd, 2007 at 16:12

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Posted in collaborative, social networks, participatory culture, narrative

Small Blue-1What is a “twittory”? Apparently it is a story developed by a large number of persons (in this case 140) using Twitter, each person being allowed one tweet (a maximum of 140 characters).While the concept it is all but new (did you ever play that game, “Exquisite Corpse”, literary pastime of noble origins invented by the Surrealist, where you each had to write one line of a story?) the idea of using Twitter, a social network with particular (aesthetic?) restrictions, is engaging.With regards to the “publishing” phase, The Darkness Inside will be podcast at The Podcast Network, and later turned into a machinima.Angela Thomas underscores the educational potential of such a proceeding, encouraging tutors to employ it in classes.I wonder instead about the “political” (a hundred brackets around the word) implications, if the theme of the collaborative storytelling were something real that we would like to change. It would be only a literary exercise on paper, while on social networks everything would acquire the status of a statement. Or would it?uhmmm…/news courtesy of Angela Thomas

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Collective Intelligence at Work/Connect2Earth

After the success of World Without Oil, a new website is addressing collective intelligence to help with environment and sustainability, thanks to the WWF together with the World Conservation Union (IUCN), and Nokia.The website is Connect2Earth, we could call it a “theme” social network, focusing on user generated content from young activists (what about the old?!) - active from February. Connect and enjoy.

Collective Intelligence at Work/ MySpace, OurPlanet

 Design  Hz Ourplanet Op HondalogobA book to be printed out from contributions of MySpace users is already something completely new, but what is best about it is that the topic is, again, environment (could it be that we are all, finally, getting rightfully scared about it?). On MySpace/OurPlanet you can write your thoughts about environment, learn a lot about ecology, meet other ecologists, feel like an activist without actually being one, AND you can have your reflections, from a sentence to a paragraph, published in a book, credited to your username and geographic location.I wonder how many other books are going to be prepared this way. The pivotal “First Person”, edited by Noah Waldrup-Fruin and Pat Carrigan, I remember was born on the website of the Electronic Book, and benefitted from online comments that were included at the bottom of the pages in the printed books.In a previous post I mentioned how one of the models for future journalism is collective writing organized by a “moderator”, who will take the place of the traditional journalist; many essays and scientific writings already feature several different authors.Social networks are making young people used to express themselves in a social context, although this seems contradictory with the blog (solitary writing) being the main expression form on the internet.In this scenario, what are the odds for collective writing to become an official form of writing?/news courtesy of Angela Thomas

Citizen Productions : Produzioni Dal Basso

I am adding a new link, real wealth of information, about grassroots media productions, often bordering with media activism. It is not by chance that many of these productions or actions involve the use of different media, employ cross media storytelling or cross media distribution strategies.Their name is Produzioni Dal Basso (bottom-up productions), unfortunately only in Italian, I will try and translate all their posts regarding cross media productions.

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Arden I, New Virtual World (both literary and 3D)

Arden, the world of William Shakespeare, and also of Edward Castronova who conceived the online experience, has been released last week, together with Castronova’s book “Exodus to the Virtual World”.You can play it here.Various press releases highlight in turn its educational potential, the power of virtual worlds as “theme” social networks, the power of interaction and play in learning and so on. The question on how much can virtual worlds fall into the category of “gaming” is still open.At first sight Arden might fall under “adaptation” rather than transmedial storytelling, but in fact the player is engaged in creating new subplots within the storyworld, so the whole experience is truly cross media. I just started playing, will update later.A post on Terranova by Castronova says that as an experience “it’s rather boring” (it’s just a quote!) and that several of the playtesters said “Where are the monsters?”Apparently the lack of monsters were badly affecting the game experience. The answer to that was to take back Arden I and release Arden II: London’s Burning, which was initially conceived as a game.(This would answer somehow the question if virtual worlds experience can be considered as “gaming”, and the answer would be a sound “no” - more debate to follow)So, what you can see now online is Arden I, boring, apparently (I didn’t say that), but of immense interest for the academic community.